init: function() {
Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated));
- this._prepareStartupAnimation();
+ this._loadBackground();
},
showOverview: function() {
return this._keyboardIndex;
},
+ _loadBackground: function() {
+ this._systemBackground = new Background.SystemBackground();
+ this._systemBackground.actor.hide();
+
+ global.stage.insert_child_below(this._systemBackground.actor, null);
+
+ let constraint = new Clutter.BindConstraint({ source: global.stage,
+ coordinate: Clutter.BindCoordinate.ALL });
+ this._systemBackground.actor.add_constraint(constraint);
+
+ let signalId = this._systemBackground.connect('loaded', Lang.bind(this, function() {
+ this._systemBackground.disconnect(signalId);
+ this._systemBackground.actor.show();
+ global.stage.show();
+
+ this._prepareStartupAnimation();
+ }));
+ },
+
// Startup Animations
//
// We have two different animations, depending on whether we're a greeter
global.window_group.set_clip(monitor.x, monitor.y, monitor.width, monitor.height);
}
- this._systemBackground = new Background.SystemBackground();
- this._systemBackground.actor.hide();
-
- global.stage.insert_child_below(this._systemBackground.actor, null);
-
- let constraint = new Clutter.BindConstraint({ source: global.stage,
- coordinate: Clutter.BindCoordinate.ALL });
- this._systemBackground.actor.add_constraint(constraint);
-
- let signalId = this._systemBackground.connect('loaded', Lang.bind(this, function() {
- this._systemBackground.disconnect(signalId);
- this._systemBackground.actor.show();
- global.stage.show();
-
- this.emit('startup-prepared');
-
- // We're mostly prepared for the startup animation
- // now, but since a lot is going on asynchronously
- // during startup, let's defer the startup animation
- // until the event loop is uncontended and idle.
- // This helps to prevent us from running the animation
- // when the system is bogged down
- GLib.idle_add(GLib.PRIORITY_LOW, Lang.bind(this, function() {
- this._startupAnimation();
- return false;
- }));
+ this.emit('startup-prepared');
+
+ // We're mostly prepared for the startup animation
+ // now, but since a lot is going on asynchronously
+ // during startup, let's defer the startup animation
+ // until the event loop is uncontended and idle.
+ // This helps to prevent us from running the animation
+ // when the system is bogged down
+ GLib.idle_add(GLib.PRIORITY_LOW, Lang.bind(this, function() {
+ this._startupAnimation();
+ return false;
}));
},